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Super Mario Galaxy

Super Mario Galaxy

When some creature escapes into space with Princess Peach, Mario gives chase, exploring bizarre planets all across the galaxy.

The ultimate Nintendo hero is taking the ultimate step... out into space. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy. In Super Mario Galaxy players run, jump and battle enemies as they explore all the planets in the galaxy. Since this game makes full use of all the features of the Wii Remote, players have to do all kinds of things to succeed: pressing buttons, swinging the Wii Remote and the Nunchuk, and even pointing at and dragging things with the pointer.


  • Shake, tilt and point! Mario takes advantage of all the unique aspects of the Wii Remote and Nunchuk controller, unleashing new moves as players shake the controller and even point at and drag items with the pointer.

  • Mario essentially defined the 3D platforming genre with Super Mario 64, and this game proves once again that he is king. Players perform mind-bending, lowgravity jumps across wild alien terrain as they experience platforming for a new generation.

  • Mario dons new suits! As Bee Mario and Boo Mario, you'll use these special suits to help Mario fly and turn invisible. What other suits will you find?

  • A new character, Rosalina, makes her debut. This Watcher of the Stars aids Mario on his quest to find her friend, the Grand Star, in addition to Princess Peach.

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Since he's in space, Mario can perform mindbending jumps unlike anything he's done before. He'll also have a wealth of new moves that are all based around tilting, pointing and shaking the Wii Remote.

You can use the Wii Remote as a pointer at virtually any, um, point in the game, collecting small stars from the ether and firing them back at enemies or obstacles. But that's only the most basic incorporation of remote control that Super Mario Galaxy has to offer. With intuitive use of Remote movement, Mario can also spin, roll, shoot fireballs, catapult himself, tractor-beam himself through zero gravity areas, and do other things that you'd be better off finding out independently . In boss fights, too, Wii Remote movements are used for the delivery of attacks and killer blows while the Nunchuk's analogue stick controls Mario's basic movement.

Happily for long-time Nintendo fans who were beginning to suspect that Nintendo had given up entirely on producing real games with real gameplay challenges, Galaxy is not easy to complete. The trick Nintendo Tokyo has pulled here is quite an ingenious one: Galaxy gives you all the moves you'll ever need and makes sure that it's perfectly easy to use every last one of them, but then it takes the liberty of pushing Mario to his outer limits through a long string of stages that appear to have been designed by madmen. There's something of The Prisoner about it: you're trapped in a pretty messed up place where nothing is ever quite what it seems, and you find yourself in ever more bizarre situations. In comparison, looking back, the level design in Super Mario 64 is tame.


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October 19, 2020
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